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Devlog
List of All Deliverables
December 08, 2021
by
starlight17
List of the builds, documents, deliverables throughout the term. Some of these are also linked throughout the Dev Log entries...
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Week 4: First Level
December 08, 2021
by
starlight17
After some eye opening feedback on our level, we yet again, had another long discussion on the boss. It became clear to us that the concept of our boss, and the level design for it didn’t quite matc...
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Week 10: Final Demo
December 08, 2021
by
liangfe5
Enhancing, polishing and finalizing Moving on to the last week of development, it’s time to wrap things up and prepare for the final showcase. At this point, we’ve achieved almost every objective...
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Week 9: Post-Beta
December 08, 2021
by
liangfe5
The feedback provided from the last in-class presentation was illustrative to say the least. We are glad that the judges think we have a good foundation to build a polished game, but they also mention...
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Week 8: Beta
December 08, 2021
by
liangfe5
We started off the week by getting some in-depth feedback from Elias. Based on this feedback in preparation for the Beta build we aimed to resolve the following concerns: The painting process was clun...
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Week 7: Feedback-Adjusted Build
December 08, 2021
by
liangfe5
This was the second-half of reading week, where we continued work on adjusting our Alpha build based on the feedback from the last Alpha demo as well as the playtesting sessions. One discussion we had...
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Week 6: Alpha
December 08, 2021
by
liangfe5
After our original early implementation of the tutorial level, one of the main points of feedback that was received was that there was too much information in the tutorial, and very difficult to follo...
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Week 5: Pre-Alpha
December 08, 2021
by
liangfe5
After more thorough playtesting sessions with the help of the GDDC club, we observed many bugs related to interactables and began to consider a form of unpaintable blocks. They could be walked over, b...
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Week 3: Game Design Document
December 08, 2021
by
liangfe5
This week around, our team refined the nitty gritty on concepts and mechanics we wanted to implement. We decided to give the player a paint range of 2 blocks surrounding them and also have the cursor...
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Week 2: Proof of Concept
December 08, 2021
by
liangfe5
This week, we started working on the core features of our game. At this stage, we had a discussion on how to approach block effects and paint. We settled on differentiating walking vs manual painting...
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Week 1: Creative Brief
December 08, 2021
by
liangfe5
In our first week, our team worked on exploring concepts and ideas that would allow our game to be a fluid, enjoyable experience. We settled on moving forwards with an isometric, puzzle style game, ag...
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